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Old Mar 08, 2009, 10:40 PM // 22:40   #21
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Quote:
Originally Posted by snaek View Post
no...not even close
You're being too harsh; Flurry is decent
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Old Mar 08, 2009, 11:34 PM // 23:34   #22
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5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.

The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
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Old Mar 08, 2009, 11:41 PM // 23:41   #23
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I think Flurry only affects base dmg.

However, 33%>25%, which is why i think [flail]>[flurry]
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Old Mar 09, 2009, 12:26 AM // 00:26   #24
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.
You're only snaring your target, not the 3+ other players you're up against. Sometimes that stings a bit.

Quote:
Originally Posted by Tyrael_Eveningsong View Post
The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
Thank you.

@ gunster: read again
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Old Mar 09, 2009, 01:17 AM // 01:17   #25
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Quote:
Originally Posted by Tyrael_Eveningsong View Post
5e for 5sec of IAS where you deal -25%dmg vs. 4a for 5sec of IAS where you have -33% ms... since your target isn't going to be going anywhere (Crippled / KD) anyways, I'd have to say that Flail was better before the nerf.

The real question is does Flurry only reduce your base dmg (7-17) or the bonus damage from skills as well? If it's only base, then it's negligible, if it's the bonus skill damage as well, then it's not worth taking by a long shot.
In case you missed it, Flurry only affects base damage, bonus damage is not affected.
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Old Mar 09, 2009, 02:01 AM // 02:01   #26
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Originally Posted by petrorabbit View Post
http://wiki.guildwars.com/wiki/Game_updates

Assassin

* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.

* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.

and

*Flail: decreased duration to 1...12...15 seconds.

Personally, not enough to pull me away from StreetFighter 4, Team Fortress 2, and Left4Dead.

But I like the change to Shadow Refuge. Flail and Hidden Caltrops had it coming IMO.

Discuss!

(mod, I know there is probably another thread up on the update, but this pertains to assassins)
Play Dead Space. 2 of my friends said it was the scariest/most awesome thing they ever played (FPS wise).

On topic: Lol, the left PS the way it was :S
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Old Mar 09, 2009, 02:23 AM // 02:23   #27
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i personally find PS a joke. it's so easy to move yourself out of the way before they can land trampling ox. making it any weaker and it would just disappear again.
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Old Mar 09, 2009, 05:34 PM // 17:34   #28
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^i never meant that [[flurry] was bad. it is indeed good, but not as good as [[flail]. of course [[flail] won't work with all attack chains, thats when you use [[flurry] or another ias.
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Old Mar 09, 2009, 08:56 PM // 20:56   #29
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I made the mistake of making an assumption, bobby2, being that if you have multiple mobs, you aren't going to want to gimp yourself with a -33% ms penalty in the middle of them.

Some players will still do it; some know when they can get away with it, some don't.

Still, 7-17dmg reduced to 5-13dmg, when all your frontload comes from the +dmg bonus from skills; [[[email protected]] is viable.
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Old Mar 10, 2009, 03:17 AM // 03:17   #30
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i'm not sure if being stuck in -33% for 4 seconds is a serious drawback in term of being attacked. if its a war, he'll have [rush] + [bull's strike] anyways.
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Old Mar 10, 2009, 06:05 AM // 06:05   #31
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If the others are gonna kill you because of the self snare from flail then you shouldnt be attacking a target with flurry at any rate.
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Old Mar 10, 2009, 06:15 AM // 06:15   #32
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As a mesmer I was a little gleeful when i saw this. [skill]ether feast[/skill] honestly I didn't think it needed a buff, but if it gets one, who am I to complain?
and [skill]illusion of haste[/skill] I like this skill now, I couldn't stand the duration of the cripple. 15secs seems a little severe. Now maybe I can think of a running build for my mesmer
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Old Mar 10, 2009, 07:14 PM // 19:14   #33
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Shadow Refuge is still terrible

Hidden Caltrops nerf means Rt becomes even weaker now. GG ANet

Flail nerf is good. Less BA Turrets and hopefully Palm Strike sins.
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